The Large Hadron Collider: Particle Acceleration, 2008
The experiments in this video explore generative art within a 3D-to-2D environment. I used custom code to simulate swarm behaviors and define the locations of the objects within Maya. This data then runs through a custom application that takes the image sprites within Illustrator and places them at the correct location and scale.
![The Large Hadron Collider-Particle Acceleration or Swim Away.jpg](https://images.squarespace-cdn.com/content/v1/5fe63c7876c6db05319de903/1609361606121-SUQ3U8IPVSD72W4KCCW6/The+Large+Hadron+Collider-Particle+Acceleration+or+Swim+Away.jpg)
![artOpening01.jpg](https://images.squarespace-cdn.com/content/v1/5fe63c7876c6db05319de903/1609361382598-87ERHFPNLANYQT45SLGQ/artOpening01.jpg)
![artOpening02.jpg](https://images.squarespace-cdn.com/content/v1/5fe63c7876c6db05319de903/1609361383063-2VULCLM9FTQDGQ2M8IJ1/artOpening02.jpg)
![artOpening03.jpg](https://images.squarespace-cdn.com/content/v1/5fe63c7876c6db05319de903/1609361382703-RGVQPDOYFLMS2L78S4L9/artOpening03.jpg)